/*

 @name    : 锅巴汉化 - Web汉化插件
 @author  : 麦子、JAR、小蓝、好阳光的小锅巴
 @version : V0.6.1 - 2019-07-09
 @website : http://www.g8hh.com

*/

//1.汉化杂项
var cnItems = {
    _OTHER_: [],

    //未分类：
    'Auto': '自动',
    'Auto search': '自动搜索',
    'Automation': '自动化',
    'Workers': '工人',
    'Batteries': '电池',
    'Cards': '卡牌',
    ' Max': '最大',
    'Exp Shop': '经验商店',
    'Info': '信息',
    'Notifications': '通知',
    'Options': '选项',
    'Prestige': '声望',
    'Warps': '扭曲',
    'Available': '可用',
    'Days': '天',
    'Day': '天',
    'Drones': '无人机',
    'Efficiency': '效率',
    'Hour': '小时',
    'Hours': '小时',
    'Locked': '未解锁',
    'Off': '关闭',
    'On': '开启',
    'Name': '名称',
    'Misc': '杂项',
    'Month': '月',
    'Months': '月',
    'Minutes': '分钟',
    'Minute': '分钟',
    'Mine': '矿山',
    'Miner': '矿工',
    'Metal': '金属',
    'Longer Spell': '更长的法术',
    'More Drones': '更多无人机',
    'Production': '生产',
    'Recycling': '回收',
    'Technology': '技术',
    'Update Warp': '更新扭曲',
    'Victory Warp': '胜利扭曲',
    'More Computing': '更多计算',
    'In Use': '使用中',
    'After confirmation cards will be locked until prestige (you can click \'Confirm\' only one time per prestige).': '确认卡牌之后，卡牌将被锁定直到声望（每个声望您只能单击“确认”一次）。',
    'Components': '组件',
    'Computing Regeneration': '计算再生',
    'Confirm': '确认',
    'Districts': '地区',
    'Double Warp': '双倍扭曲',
    'Final Victory Warp': '最终胜利扭曲',
    'More Experience': '更多经验',
    'More Dark Matter': '更多暗物质',
    'Peacefully Efficiency': '和平效率',
    'Research Boost': '研究提升',
    'Science Warp': '科学扭曲',
    'Technology Boost': '技术提升',
    'Warps yield science equal to \'total science per sec\' * \'warp time\'': '扭曲产生的科学等于“每秒科学总数” *“扭曲时间”',
    'Game Loaded': '游戏已加载',
    'Power Plant': '发电厂',
    'Technician': '技术员',
    'To unlock you need': '要解锁，您需要',
    'bigger number = high priority': '更大的数字=高优先级',
    'Efficiency bonus': '效率加成',
    'General bonus': '普通加成',
    'Interval': '间隔',
    'Max buy': '最大购买',
    'On / Off': '开启 / 关闭',
    'Priority': '优先级',
    'Prod': '产出',
    'Ratio': '比率',
    'Total': '总计',
    'Total Consumed': '总消耗量',
    'Total Production': '总产量',
    'Auto space stations': '自动空间站',
    'Drones efficiency prestige': '无人机效率声望',
    'Drones production prestige': '无人机生产声望',
    'Experience': '经验',
    'Fleet design updater': '舰队设计更新器',
    'Owned': '拥有',
    'Price': '价格',
    'Product': '产品',
    'Science': '科学',
    'Spend your experience here.': '在这里花费您的经验。',
    'Starter Pack': '入门包',
    'War': '战争',
    'Increase components from enemies by': '提高从敌人那里获得的组件',
    'Increase computing regeneration by': '提高计算再生率',
    'Increase Dark Matter gain by': '提高获得的暗物质',
    'Increase districts from enemies by': '提高从敌人那里得到的地区',
    'Increase Drones limit by': '提高无人机上限',
    'Increase Drones recycling by': '提高无人机回收',
    'Increase Experience gain by': '提高经验获得',
    'Increase material from enemies by': '提高从敌人那里得到的材料',
    'Increase researches boost from 35% to': '研究提升从35％提高到',
    'Increase technology gain by': '提高技术获得',
    'Research boosts also increase the relative technology': '研究的提升也增加了相关技术',
    'Spells last 100% more': '法术持续时间提高100％以上',
    'Game update longer than 1 hours become warps': '超过1小时的游戏更新会扭曲',
    'Gain one slot every 10 max level enemy. Slots never reset.': '每10个最高等级的敌人获得一个插槽。 插槽永远不会重置。',
    'Drones yields 100% more when not in war (no enemy on battle screen': '不在战争中时，无人机的收益提高100％（战斗屏幕上没有敌人）',
    'Warp 0.5 seconds when you win a battle': '在战斗中获胜时扭曲0.5秒',
    'Warp 100% more': '扭曲100%更多',
    'Warp 250 seconds when you defeat an enemy': '击败敌人时扭曲250秒',
    ' Half': ' 一半',
    'Changelog': '更新日志',
    'Clear': '清除',
    'Export': '导出',
    'Import': '导入',
    'Load': '加载',
    'Ui': '界面',
    'Save': '保存',
    'Start': '开始',
    'Search': '搜索',
    'Warp': '扭曲',
    'Weeks': '周',
    'Week': '周',
    'Years': '年',
    'Year': '年',
    'Warfare': '战事',
    'Use Dark Matter to warp! Warp will reduce the time of ongoing battles.': '使用暗物质扭曲！ 扭曲将减少正在进行的战斗时间。',
    'Scientist will unlock researches.': '科学家将解锁研究。',
    'Mega Engineering': '巨型工程',
    'Donate': '捐赠',
    'Computing / buffs': '计算 / 增益',
    'Designs': '设计',
    'Start with buying mining drones and technicians, buy mines and power plant when needed. If you run out of energy all drones will stop! so make sure you have enough energy.': '首先购买采矿无人机和技术人员，然后在需要时购买矿山和电厂。 如果您用光了所有无人机，则将停止！ 因此，请确保您有足够的能量。',
    'This game is built with Angular 2+ and Ng-Zorro (Ant design). See': '该游戏是使用Angular 2+和Ng-Zorro（蚂蚁设计）制作的。 看',
    'This game is inspired by various idle and strategy games, including but not limited to: Trimps, Ngu Idle, Realm grinder, Stellaris, Civilization.': '该游戏的灵感来自各种休闲和策略游戏，包括但不限于：Trimps，Ngu Idle，Realm grinder，Stellaris和Civilization。',
    'for source code and package used.': '用于使用的源代码和软件包。',
    'Credits': '鸣谢',
    'All technologies increase 50% faster': '所有技术的增长速度提高50％',
    'cards slots.': '卡槽。',
    'Dark Matter. Now you have': '暗物质。现在你有',
    'Gain 100% more materials from enemies': '从敌人身上获得100％更多材料',
    'Gain 30% more components from enemies': '从敌人身上获得30％更多组件',
    'Gain 50% more district from enemies': '从敌人身上获得50％更多地区',
    'Increase technology gain': '提高技术获得',
    'More Components': '更多组件',
    'More Districts': '更多地区',
    'More Idle time': '更多放置时间',
    'More': '更多',
    'More Velocity and Acceleration': '更高的速度和加速度',
    'ON': '开启',
    'Your current experience multiplier is': '你当前经验倍数是',
    'Your next experience multiplier will be': '你下一经验加成会',
    'Your will gain': '你会获得',
    'Reset everything except "Exp Shop" and ship design. Ship design with locked module becomes blueprint. You will be able to defeat enemies again and gain Experience. The "experience multiplier" multiply the effectiveness of experience spent. "experience multiplier" is based on the max level of defeated enemy.': '重置除“经验商店”和运送设计之外的所有内容。 锁定模块的船舶设计成为蓝图。 您将能够再次击败敌人并获得经验。 “经验乘数”乘以经验的有效性。 “经验倍增”是基于击败敌人的最大等级。',
    'Game Saved': '游戏已保存',
    'Auto Search': '自动搜索',
    'Best ratio': '最佳比率',
    'Cheap': '便宜',
    'Max Level': '最高级',
    'Most space': '最多空间',
    'Threat': '威胁',
    'Threat /round': '威胁/回合',
    'Velocity': '速度',
    'with "Enemy distance" determine battle time.': '用“敌人的距离”确定战斗时间。',
    'work in the same way of armour.': '以相同的装甲方式工作。',
    'You can have up to five fleets with different composition, one fleet can have up to 5.00e3 naval capacity. There aren\'t penalties for using more fleets. Ships naval capacity are equal to the maximum number of module levels.': '您最多可以拥有五艘不同组成的舰队，一个舰队可以拥有5.00e3的海军容量。 使用更多舰队不会受到任何惩罚。 船舶海军能力等于模块级的最大数量。',
    'You can search for new enemies in the "Search" section. You can search enemies of any level, but you can only attack enemies with level lower or equal to your max level. You can improve enemies rewards by paying more "search" or by increasing enemy distance.': '您可以在“搜索”部分中搜索新的敌人。 您可以搜索任何级别的敌人，但只能攻击级别低于或等于最大级别的敌人。 您可以通过支付更多的“搜索”费用或增加敌人的距离来提高敌人的奖励。',
    '"Shipyard work" can be used to build space stations and mega structures. On the "Space stations" section you can change the priority of Space stations and army ships. Space stations grants habitable space.': '“造船厂的工作”可以用来建造空间站和大型结构。 在“空间站”部分，您可以更改空间站和军舰的优先级。 空间站授予可居住的空间。',
    'Acceleration': '加速度',
    'Adaptive Precision': '自适应精度',
    'After prestige you can defeat enemies again to gain more experience.': '获得声望之后，你可以再次击败敌人以获得更多经验。',
    'amount of work needed to build one ships.': '建造一艘船所需的工作量。',
    'and': '和',
    'Armour': '装甲',
    'Armour Damage Reduction': '装甲伤害减免',
    'At the end of each round dead ships are removed and will not be target in the next round. Ships gain threat based on damage done or "Threat per round".': '在每一轮结束时，死船将被移除，并且不会成为下一轮的目标。舰船根据所造成的伤害或每轮的仇恨值获得仇恨值。',
    'Battle': '战斗',
    'Cargo': '货物',
    'Battle results can be analysed on the "Reports" section. Battle consist on five rounds, on each round': '战斗结果可以在“报告”部分进行分析。战斗有五回合，每一回合',
    'Civil Engineering': '土木工程',
    'Damage': '伤害',
    'Explosion': '爆炸',
    'Explosion Damage': '爆炸伤害',
    'Fleets': '舰队',
    'Ground Defences': '地面防御',
    'Icons are from Ng-Zorro, https://game-icons.net and Font Awesome.': '图标来自Ng-Zorro, https://game-icons.net和Font Awesome。',
    'increase armour by a percent.': '增加装甲按百分比。',
    'increase computing': '增加计算',
    'increase searching speed': '提高搜索速度',
    'increase ships': '船舶',
    'Laboratory': '实验室',
    'Mega structures': '大型结构',
    'Mega Structures': '大型结构',
    'Military Engineering': '军事工程',
    'Naval': '海军',
    'Precision': '精度',
    'Shield': '护盾',
    'Shield Damage Reduction': '护盾伤害减免',
    'Space station': '空间站',
    'starting threat.': '开始威胁。',
    'Technologies': '技术',
    'The Computing research line will unlock automation; priority two or three are fired when previous priority buffs are active. After researching "Computing IV" priority one are fired on full computing.': '计算研究线将开启自动化;优先级2或3被触发时，前一个优先级的增益是激活的。在研究完“计算IV”后，优先级之一是完全计算。',
    'Not implemented yet.': '还没有实现。',
    'On each run, defeat max level enemy, grants Experience points.': '在每次运行中，击败最大等级的敌人，给予经验点。',
    'Enemies': '敌人',
    'Enemies may have ground defences, planetary defences works exactly like ships but can be completely destroyed by Nuke. Ground defences don\'t require energy because are attached to the planet energy grid.': '敌人可能拥有地面防御系统，行星防御系统就像船只一样工作，但是可以被核弹完全摧毁。地面防御系统不需要能源，因为它与地球能源网相连。',
    'Each weapon fire to one semi random target, including ships dead in this round. "Threat" is the chance to be chosen, some modules increase the threat of some ships. "Accuracy" increase threat of alive ships, "Adaptive Precision" increase threat proportional to weapon armour %, shield % and defence %.': '每一件武器对一个半随机目标开火，包括在这一轮中死亡的船只。“威胁”是被选择的机会，一些模块增加了一些船的威胁。“精确”增加活着的船的威胁值，“自适应精确”增加武器装甲%，盾牌%和防御%的威胁值。',
    'Modules': '模块',
    'Reports': '报告',
    'Tree': '科技树',
    'must be greater or equal to zero. Has no other effects.': '必须大于或等于零。没有其他影响。',
    'Torus': '圆环面',
    ' optimization X': ' 优化 X',
    ' Drones Yards': ' 无人机花园',
    'Battlecruiser': '战列巡洋舰',
    'Battleship': '战舰',
    'Colossus': '巨像',
    'Corvette': '护卫舰',
    'Cruiser': '巡洋舰',
    'Destroyer': '驱逐舰',
    'Dreadnought': '无畏舰',
    'Drone X': '无人机 X',
    'Frigate': '巡防舰',
    'Deep mining': '深井开采',
    'Grand strategy': '伟大战略',
    'Habitat': '栖息地',
    'Ransack': '洗劫',
    'Research Module': '研究模块',
    'Renewable energy': '可再生能源',
    'Reactive Armour': '反应装甲',
    'Primary Industry': '第一产业',
    'Primary Industry focus': '行业重点',
    'Tactics': '战术',
    'Battle win': '战斗胜利',
    'Citadel': '城堡',
    'Colony': '殖民地',
    'Fleet': '舰队',
    'Habitable zone': '宜居区',
    'Pillage': '抢劫',
    'Observatory': '天文台',
    'Ring World': '环世界',
    'Rotating Space Station': '旋转空间站',
    'Scientist Yards': '科学家花园',
    'Scientists origin': '科学家的起源',
    'searching': '搜索',
    'Space Station': '空间站',
    'Titan': '泰坦',
    'Technicians Yards': '技术员花园',
    'Military Focus': '军事焦点',
    'Space Stations': '空间站',
    'Builders origin': '建筑者的起源',
    'Enemy Defeated!': '敌人被击败!',
    'Military Industry': '军事工业',
    'Optimistic zone': '乐观地带',
    'Orbital Research Lab': '轨道研究实验室',
    'Orbital Satellites': '轨道卫星',
    'Planetary Acquisition': '行星收购',
    'Searchers Yards': '搜索者花园',
    'Secondary Industry': '第二产业',
    'Communications Jammer': '通信干扰机',
    'departments': '部门',
    'from enemies': '来自敌人',
    'Drones initiative': '无人机计划',
    'Plasma': '等离子体',
    'per': '每',
    'more': '更多',
    'mod points': '模块点',
    'Replicator': '复制因子',
    'Scientist': '科学家',
    'technology progress': '技术进度',
    'Unlock auto casting': '解锁自动投射',
    'Unlock research': '解锁研究',
    'Unlock secondary auto casting': '解锁辅助自动投射',
    ' District': ' 地区',
    'Actual': '实际',
    'Add': '新增',
    'Cell': '单元',
    'All Types': '全部类型',
    'Attack': '攻击',
    'Auto Attack Option': '自动攻击选项',
    'Auto Sort': '自动排序',
    'Backlog': '待办',
    'Bonus': '加成',
    'Cesleans Congregation': '塞斯林教会',
    'ciao': 'ciao',
    'Create': '创建',
    'days': '天',
    'Design': '设计',
    'Distance': '距离',
    'Drone': '无人机',
    'Earth Ascendancy': '地球优势',
    'Enable Fleet': '启用舰队',
    'Eta': '和',
    ' optimization IX': ' 优化 IX',
    'Factory': '工厂',
    ' Factory': '工厂',
    'Fleet Capacity': '舰队容量',
    'Fleet Priority': '舰队优先级',
    'Foundry': '铸造厂',
    'Habitability': '宜居性',
    'Habitable Space': '居住空间',
    'Habitable space': '居住空间',
    'Laser': '激光',
    'Jobs': '工作',
    'Level': '等级',
    'lv.': '等级',
    'Min ships ': '最小船只 ',
    'New': '新',
    'New Design': '新设计',
    'New Fleet Capacity': '新船队容量',
    'Next': '下一个',
    'New on BackLog': '新待办列表',
    'Qty': '数量',
    'Reinforce': '加强',
    'Old': '旧',
    'Reinforce All': '全部加强',
    'Rocket': '火箭',
    'Reset': '重置',
    'Search Time': '搜索时间',
    'sec': '秒',
    'Ship Modules': '飞船模块',
    'ship module': '飞船模块',
    'Solar Panel': '太阳能板',
    'Sort': '排序',
    'Sprawl': '扩张',
    'Status': '状态',
    'Strength': '力量',
    'Technology ': '技术 ',
    'To do': '进行中',
    'Type': '类型',
    'Unlocked': '已解锁',
    'Worker': '工人',
    'yields': '生产',
    'ship': '飞船',
    'Stealth Armour': '隐形装甲',
    'Suppressor': '抑制器',
    'Tesla Cannon': '特斯拉炮',
    'Unlock ship module': '解锁飞船模块',
    'velocity and acceleration': '速度和加速度',
    'Warp Drive': '扭曲驱动',
    'yields and consume': '生产和消耗',
    'Alloy': '合金',
    'Antimatter Rocket': '反物质火箭',
    'Build any space station': '建立任何空间站',
    'Coilgun': '线圈炮',
    'Deflector': '导流板',
    'Drone Factory': '无人机工厂',
    'energetic': '能量',
    'Fission Reactor': '裂变反应堆',
    'initiative': '倡议',
    'mining': '采矿',
    'Module': '模块',
    'Ok': '好的',
    'OK': '好的',
    'Armour dmg. red.': '装甲伤害。 红色。',
    'Shield dmg. red.': '护盾伤害。 红色。',
    'Attack All': '攻击所有',
    'Avg. Damage': '平均伤害',
    'Battle Reports': '战斗报告',
    'Boost': '提升',
    'boosts also increase the relative technology': '也提升了相关技术',
    'Choose': '选择',
    'Date': '日期',
    'Detail': '详情',
    'Enemy': '敌人',
    'Explosion dmg.': '爆照伤害。',
    'Quantity': '数量',
    'Shield Recharge': '护盾充能',
    'Shield Charger': '护盾充能器',
    'Surrender': '投降',
    'View': '查看',
    'Weapons': '武器',
    'Won': '胜利',
    ' Regeneration': ' 再生',
    'Defeat an enemy': '击败敌人',
    'Droids were originally build for warfare. This path focus on battle (active style).': '机器人最初是为战争而建造的。 此路径专注于战斗（主动风格）。',
    'Drone': '无人机',
    'Increase materials gain from battles': '提高从战斗中获得的材料数量',
    'Increase Naval Capacity': '提升海军容量',
    'production of': '生产',
    'storage': '存储',
    'research': '研究',
    'computing ': '计算 ',
    'Disintegrator': '分解者',
    'districts': '地区',
    'Emp impulse': '电磁脉冲',
    'Level 1 auto casting start casting on full computing': '第1级自动施放在完全计算时开始施放',
    'Antimatter Reactor': '反物质反应堆',
    'Fusion Reactor': '聚变反应堆',
    'Operative': '有效',
    'Dismiss': '解雇',
    'Districts Info': '地区信息',
    'Drone Depot': '无人机仓库',
    'Drones Info': '无人机信息',
    'Production stopped': '生产已停止',
    'Set': '设置',
    'Technicians are always 100% operative.': '技术人员总是100%的操作。',
    'This message can be disabled in the ui options section.': '可以在界面选项部分禁用此消息。',
    'Waiting for work': '等待工作',
    'Stopped': '已停止',
    'Theme': '主题',
    'Small Headers': '小标题',
    'Scientific': '科学',
    'Number format (reload required': '数字格式(需要重新加载',
    'Dark Green': '暗绿',
    'Side menu theme': '侧菜单主题',
    'Tutorial info': '教程信息',
    'Ui Settings': '界面设置',
    'USA decimal format (reload required': '美国十进制格式(需要重新加载',
    'Show drones status': '显示无人机状态',
    'Show operativity info': '显示操作性信息',
    'Show districts info': '显示地区信息',
    'Show components info': '显示组件信息',
    'Disable small(1 sec) warp notifications': '禁用小的(1秒)扭曲通知',
    'Disable all warp notifications': '禁用所有扭曲通知',
    'Disable "Production stopped" modal': '禁用“生产停止”模式',
    'Battle Win notification': '战斗胜利通知',
    'Battle Lost notification': '战斗失败通知',
    '60% ship velocity, +30% districts from battle': '60%的飞船速度，+30%战斗获得的地区',
    'Drones yields (20 + 1 per relative building)% more resources': '无人机产生(20 + 1 每相对建筑)%更多的资源',
    'Engineering': '工程符号',
    'Long Scale': '长刻度',
    'No': '不',
    'Standard': '标准',
    'War initiative': '战争主动权',
    'Delete': '删除',
    'Threks Meritocracy': '族群精英',
    'Tiles': '瓦片',
    'All Statuses': '全部状态',
    'Defences': '防御',
    'Generators': '发电机',
    'Thrusters': '推进器',
    'Others': '其它',
    'unit': '单位',
    'No Data': '无数据',
    'Ships fire in orderly fashion, having anti-shield before anti-armour ship is recommended.': '舰船有序开火，建议在反装甲之前先安装防盾。',
    'Some researches, like "Origin" are exclusive, you can get only one per run.': '有些研究，如“起源”是排他的，每次运行只能得到一个。',
    'Attacher gain threat based on damage done, "Threat multi" can increase or decrease that amount. Threat is added at the end of the round.': '攻击者根据所造成的伤害获得仇恨值，可以增加或减少仇恨值。威胁在回合结束时添加。',
    'Battle time is determined by enemy distance and your slowest ship.': '战斗时间取决于敌人的距离和你最慢的船。',
    'damage done to attacker in case of explosion.': '爆炸时对攻击者造成的伤害。',
    'damage, percent dealt to armour, shield or ground defence may vary.': '装甲、盾牌或地面防御的伤害、百分比可能会有所不同。',
    'decrease all incoming armour damage by a fixed quantity.': '将所有进入的装甲伤害降低一定数量。',
    'explosion threshold, when armour is less than Explosion the ships may explode. In case of lethal damage explosion is not triggered.': '爆炸阈值，当装甲小于爆炸时，船只可能会爆炸。 万一发生致命伤害，不会触发爆炸。',
    'extra threat per round, useful for "Tank" ships.': '每回合额外威胁值，对“坦克”舰船有用。',
    'Increase drone mods, each drone depends on different technologies, see mod page.': '增加无人机模块，每个无人机取决于不同的技术，见模块页面。',
    'increase naval capacity': '增加海军容量',
    'Increase research speed of researches with the relative technology': '利用相关技术提高研究速度',
    'increase space stations and megatructures': '提高空间站和大型建筑的',
    'increase the drone mods': '增加无人机模块',
    'Science can be used for researches or technologies, in the Laboratory tab you can set the priority. Technologies determine the maximum module level for space ships. Technologies give the following bonus': '科学可以用于研究或技术，在实验室选项卡您可以设置优先级。技术决定了宇宙飞船的最大模块级别。技术带来了以下好处',
    'Some researches can be "boosted" by doing task like "build one mine" or "build one mine". Boost increase research progress by 35%, research must be unlocked and can be boosted only one time per level. See the rising arrow in the research preview.': '有些研究可以通过“建一个矿”或“建一个矿”这样的任务来“推进”。增加研究进度35%，研究必须解锁，每级只能提升一次。在研究预览中看到上升的箭头。',
    ' / buffs': ' / 增益',
    ' research line and some special research will unlock buffs on bottom of screen.': '研究线和一些特殊的研究将解锁屏幕底部的增益。',
    'Cards are special bonus unlocked every ten enemy level, cards are unlocked by prestige and never reset. Cards are not effected by "experience multiplier" and can be changed only one time per prestige run.': '卡牌是每10个敌人等级解锁的特殊奖励，卡牌是由声望解锁的，不会重置。卡牌不受“经验倍数”影响，每次声望运行只能改变一次。',
    'In case target has no shield and armour is lower than explosion threshold there is a chance to explode. Chance is proportional to missing armour and occur on each shot, if conditions are met. In case exploded ship has "Explosion damage", damage is dealt to attackers. Explosion damage is 100% armour and 100% shield.': '如果目标没有盾牌且装甲低于爆炸阈值，则有可能爆炸。机会与丢失盔甲成正比，如果条件满足，每次射击都会发生。如果爆炸的船有“爆炸伤害”，攻击者会受到伤害。爆炸伤害是100%装甲和100%盾牌。',
    'In order to acquire new district you will need to win battles. On the Fleet section you can change your fleet composition. On the Design tab you can create new Ships design or change existing designs. Enemies can be searched on the Enemies section.': '为了获得新的地区，你需要赢得战斗。在舰队部分你可以改变你的舰队组成。在设计选项卡上，您可以创建新的船舶设计或更改现有的设计。敌人可以在敌人栏中搜索。',
    'increase material and science battle rewards.': '增加材料和科学战斗奖励。',
    'increase threat of alive targets based on weapon armour% and shield%.': '基于武器护甲%和盾%增加活着目标的威胁值。',
    'increase threat of alive targets.': '增加活着目标的威胁值。',
    'On the "Design" section you can create or update ship designs. Each ship can equip a maximum number of modules and module points. larger modules cost more points and have a small bonus compared to more small modules.': '在“设计”部分，您可以创建或更新船舶设计。每艘船可以装备最大数量的模块和模块点。与更小的模块相比，更大的模块花费更多的积分，并有少量的奖励。',
    'Prestige grants "experience multiplier" based on max current max level enemy. "experience multiplier" increase the effectiveness of experience, retroactively.': '声望给予“经验倍增器”基于当前最大等级的敌人。“经验倍增器”增加了经验的有效性，具有追溯性。',
    'Prestige reset everything except experience, dark matter, cards, and ships designs. Prestige unlocks cards and dark matter.': '威望重置除了经验、暗物质、卡牌和飞船设计之外的一切。声望解锁卡和暗物质。',
    'Shield are regenerated, if some ships have "Shield Recharge". "Shield Recharge" apply to any ships with shield greater than zero, ships with lower shield percent have priority. If a ships has shield completely depleted shield will not be regenerated.': '当一些舰船有“护盾补给”时，护盾会重生。“护盾补给”适用于任何护盾大于零的舰船，低护盾百分比的舰船优先。如果舰船的护盾完全耗尽，护盾将不会再生。',
    'Activate everything under "Automation". "Battle win" notification can be disabled from': '在“自动化”下激活所有内容。 可以从以下位置禁用“战斗胜利”通知',
    'Add Module': '添加模块',
    'After defeating the first tree enemies you will need to search them by your own. To do so research "Search" from laboratory screen and than buy searchers. Note that searchers consume science.': '击败第一批树上的敌人后，您需要自己搜索它们。 为此，请从实验室屏幕中搜索“搜索”，然后购买搜索者。 请注意，搜索者会消耗科学。',
    'Automation.': '自动化.',
    'Battle, click Attack All.': '战斗，点击攻击全部。',
    'Click': '点击',
    'Defeat higher level enemies, every time you beat any max level enemy from level two, you will gain Experience. You don\'t get Experience from defeating the same level more times in the same sun.': '击败更高等级的敌人，每当您从第二等级击败任何最大等级的敌人，您将获得经验值。 在同一太阳下多次击败同一关卡，您不会获得经验。',
    'Delete Design': '删除设计',
    'Enemies, click Search. Activate "Auto search" on': '敌人，点击搜索。 启用“自动搜索”',
    'Extra Small': '特小',
    'Fleets, click Reinforce.': '舰队，点击强化。',
    'Getting started': '入门',
    'Maximize': '最大化',
    'Medium': '中等',
    'Module count': '模块数量',
    'new ships and modules, improve ships designs.': '新的船舶和模块，改善船舶设计。',
    'Next Design': '下一个设计',
    'Next goals': '下一个目标',
    'Options -> ui.': '选项-> 界面。',
    'Options to setup auto attack options, set "Min ships %" to 90, so Fleet 1 will attack when 90% or more drones are ready.': '设置自动攻击选项的选项，将“最小船只百分比”设置为90，这样，当90％或更多的无人机准备就绪时，舰队1将进行攻击。',
    'Points': '点数',
    'Small': '小',
    'To increase battle speed equip thrusters (travel eta is from the slowest ship) and/or activate more fleets to fight more tiles at the same time.': '为了提高战斗速度，请装备推进器（旅行速度是从最慢的船上来的）和/或激活更多的舰队以同时战斗更多的瓦片。',
    'Stats': '统计',
    'Update': '更新',
    'Wait for ships to be constructed, buy more workers in case is too slow.': '等待建造船只，如果速度太慢，请购买更多工人。',
    ' as fast as you can. It unlock replicators, a drone that will help making new drones, including itself.': '以你最快的速度。 它解锁复制机，这是一种无人机，可以帮助制造包括自身在内的新无人机。',
    ' metallurgists and workers.': '冶金学家和工人。',
    ' mining drones, technicians, mines and power plants.': '采矿无人机，技术人员，矿山和发电厂。',
    ' scientist and research Metallurgist.': '科学家和研究冶金学家。',
    'Auto surrender': '自动投降',
    ' and Drone modding': '组件和无人机改装',
    'Components and modding': '组件和改装',
    'Disable small(2 sec) warp notifications': '禁用小（2秒）扭曲通知',
    'List ui for workers': '列出工人界面',
    'Metal production': '金属生产',
    'Show descriptions': '显示说明',
    'Space station completed notifications': '空间站完成通知',
    'Space Stations completed notifications': '空间站完成通知',
    'Str.': '力量',
    'Dark matter reward': '暗物质奖励',
    'Enemy level is too low. Gain experience from lv.': '敌人等级太低。 获得经验从等级 ',
    'every time you defeat enemies of max level (': '每次您击败最高等级的敌人时（',
    'Experience reward': '经验奖励',
    'Losing streak': '连败',
    'Increase tiles with components.': '使用组件增加瓦片。',
    'Tauddaesh Republic': '达伊沙共和国',
    'Caase League': '凯塞联盟',
    'Mullaur Alliance': '穆勒联盟',
    'Auto buy': '自动购买',
    'Storage': '存储',
    'General bonus - Yielded and consumed': '一般加成 - 生产和消耗',
    'Foundry allows you to build more metallurgists.': '锻造允许你建立更多的冶金学家。',
    'Efficiency bonus - Yielded only': '效率加成 - 仅产生',
    'Comp. priorities': '比较优先级',
    'Additive': '附加',
    'Batteries increases energy capacity.': '电池增加了能量容量。',
    'Manual buy quantity, this number increase the price.': '手动购买数量，此数量增加价格。',
    'Power Plant allow you to build more technicians.': '发电厂让你建立更多的技术人员。',
    'Priorities for assembling new drones with components.': '优先将新无人机与组件组装在一起。',
    'The first item is the normal priority,': '第一项是正常优先级，',
    'the second is used when resources are ending.': '第二个在资源即将用尽时使用。',
    's yield energy.': '生产能源。',
    'Snutruth Dominion': '斯努特鲁斯领地',
    's yield science.': '生产科学。',
    'Drone Depots increase components storage.': '无人机仓库可增加组件存储量。',
    'Drone Factories allow you to build more replicators.': '无人机工厂使您可以构建更多复制器。',
    'ers look for new enemies.': '寻找新敌人。',
    'Factories allow you to build more workers.': '工厂使您可以培养更多的工人。',
    'laboratories allow you to build more scientists.': '实验室使您可以培养更多的科学家。',
    'Multiplicative': '乘数',
    'Observatories allow you to build more searchers.': '天文台使您可以建立更多的搜索者。',
    's build ships and space stations with alloy.': '用合金建造船只和空间站。',
    's turn alloy into droid components.': '将合金变成机器人零件。',
    's turn metal into alloy.': '将金属变成合金。',
    's yield metal and consume energy.': '生产金属并消耗能源。',
    'Mines allow you to build more miners.': '矿井允许你建造更多的矿工。',
    'Limit reached, expansions needed.': '达到极限，需要扩展。',
    's': '',
    's origin': '的起源',
    's Yards': '花园',
    'Ablative Armour': '烧蚀护甲',
    'Clocking Device': '计时装置',
    'Itrudizar Hegemony': '伊鲁迪萨霸权',
    'Jammer': '干扰器',
    'Railgun': '轨道炮',
    'Solar Sail': '太阳帆',
    'Teleporter': '传送器',
    '"Automation" section automation can be enabled or disabled. This include drones auto buy automations. Doesn\'t include drones assembly with components, auto fight, auto nuke, and auto reinforce.': '“自动化”部分自动化可以启用或禁用。这包括无人机、汽车和自动售货机。不包括带有组件的无人机组装、自动战斗、自动核弹和自动增援。',
    '"Total buy" is the maximum quantity you want to be bought when you have at least one replicator. The price increase exponentially, so at some point buying drones are not worth it.': '“购买总量”是当你拥有至少一个复制因子时你想要购买的最大数量。价格呈指数级增长，所以在某个时候购买无人机是不值得的。',
    'Download': '下载',
    'Drone auto buy can be configured on each drone card. There are two automations for drones: auto buy with resources and assembly with components. Those options are completely unrelated.': '无人机自动购买可以配置在每个无人机卡。无人机有两种自动化:资源自动购买和组件自动装配。这些选项完全无关。',
    'Drone is not 100% operative': '无人机不是100%有效的',
    'Manual buy is greater than "Total buy" and there are replicators': '手动购买大于“全部购买”，还有复制器',
    'On each update cycle automations are executed from higher priority to low. Usually you can ignore this.': '在每个更新周期中，从高优先级到低优先级执行自动操作。通常你可以忽略它。',
    '/Infinity': '/无限',
    ' and modding': '和模块',
    ' are used to make drones, see "Automation" info. Components storage is used only when all drones are at maximum quantity, before that components are reserved. On drone\'s pages you can see how many components are reserved and how many are needed to make one drone.': '用于制造无人机，见“自动化”信息。组件存储只在所有无人机达到最大数量时使用，在组件被保留之前。在无人机的页面上，您可以看到有多少组件被保留，以及创建一个无人机需要多少组件。',
    ' can be used for researches or technologies, in the Laboratory tab you can set the priority. Technologies determine the maximum module level for space ships. Technologies give the following bonus': '可用于研究或技术，在实验室选项卡中可以设置优先级。技术决定了宇宙飞船的最大模块级别。技术带来了以下好处',
    ' of any resources consumed by this drone are less than': '这架无人机消耗的任何资源中的少于',
    ' Time': '时间',
    'Armour is the second and last layer of hit points of a ship.': '装甲是船只生命值的第二层也是最后一层。',
    'Auto Buy': '自动购买',
    'Some features of the game can be automated. On': '游戏的某些功能可以自动化。 在',
    'There is no reason to buy, increase operativity instead.': '没有理由购买，而是增加可操作性。',
    'This automation buy drones with resources, you can set max buy and interval.': '该自动购买无人机具有资源，您可以设置最大购买和间隔时间。',
    'this prevent some blackout.': '这样可以防止一些停电。',
    'This is the options for components. There are two priorities, the first is used by default, the second is used when the product of that drone are ending. The second should be way higher n order to prevent blackout. Below you can see how many components are reserved for that drone.': '这是组件的选项。有两个优先级，第一个是默认使用的，第二个是在该无人机的产品结束时使用的。第二点应该是更高的n级，以防止停电。下面您可以看到为该无人机保留了多少组件。',
    'Win a battle vs. Frigate': '赢得一场用护卫舰的战斗',
    'Auto Modding': '自动模块',
    'Auto Refresh': '自动刷新',
    'By default auto mod execute each time the new configuration differ from the actual configuration, in practice every time you gains new mods. To prevent unwanted modding increase "Min. components %" or the automation interval.': '默认情况下，每次新配置与实际配置不同时，自动模块都会执行，实际上，每次您获得新模块时，都会自动执行。 为了防止不必要的改变，请增加“最小组分％”或自动间隔。',
    'Black Hole Gravity assist': '黑洞重力辅助',
    'Capacity': '容量',
    'Copy all from Fleet': '从舰队复制所有',
    'day': '天',
    'Fleets priorities': '舰队优先',
    'Gravity assist': '重力辅助',
    'hour': '小时',
    'Negative priorities are calculated in proportion to total positive priorities, if you want any mod to be as low as possible, regardless of positive mods, put -10000.': '负优先级是与总正优先级成比例计算的，如果您希望任何模块尽可能低，则无论正模块为何，都放置-10000。',
    'New Capacity': '新的容量',
    'On the modding screen, whe auto mod is active, you can set up auto modding. Auto modding doesn\'t consider existing mods, allocated mods will be overwritten. Mods are rounded floor, a few mods may be not allocated.': '在修改界面，启用自动修改后，您可以设置自动修改。 自动修改不考虑现有的模组，分配的模组将被覆盖。 模块是圆角的，可能没有分配几个模块。',
    'Radioisotope thermoelectric generator converts the heat released by the decay of a suitable radioactive material into electricity.': '放射性同位素热电发生器将通过合适的放射性物质的衰变释放的热量转换为电能。',
    'Shields are the first layer of hit points of a ship.': '盾牌是船只生命值的第一层。',
    'Solar panels generate energy from solar power.': '太阳能电池板通过太阳能发电。',
    'auto casting': '自动发射',
    'Ion Cannon': '离子炮',
    'acceleration': '加速度',
    'All warp notifications': '所有扭曲通知',
    'boost notifications': '增强通知',
    'Challenges': '挑战',
    'Space Port': '太空港',
    'Super Tether': '超级缆索',
    'technology': '技术',
    'Wormhole travel': '虫洞旅行',
    ' Drones ': ' 无人机 ',
    'Anti-shield shell': '防屏蔽外壳',
    'Armour-piercing shell': '穿孔机外壳',
    'Assimilation': '同化',
    'Coordinator': '协调器',
    'Dyson Sphere': '戴森球',
    'Gateway': '网关',
    'Scout': '侦察兵',
    'Increase components gain from battles': '增加组件从战斗中获得的收益',
    'Mega Computing Center': '超级计算中心',
    'Mega Coordination Center': '大型协调中心',
    'Mega Laboratory': '大型实验室',
    'Mega Foundry': '大型铸造厂',
    'Mega Shipyard': '大型船厂',
    'Mega Telescope': '大型天文望远镜',
    'Mining Technology': '采矿技术',
    'Rotating Skyhook': '旋转高空挂钩',
    's ': '',
    'Skyhook': '高空挂钩',
    'Materials Technology': '材料技术',
    'naval capacity': '海军容量',
    'Searchers': '搜索者',
    'secondary auto casting': '二次自动铸造',
    'Tech. Bonuses': '技术加成',
    'all ships': '全部飞船',
    'Auto Origin': '自动原点',
    'Energy Technology': '能源技术',
    'Keyboard shortcuts': '键盘快捷键',
    'Ships speed': '飞船速度',
    'Cards are special bonus unlocked every ten enemy level, cards are unlocked by prestige and never reset. Cards are not effected by "experience multiplier" and can be changed only one time per prestige run. Some cards require more slots.': '纸牌是每十个敌人等级解锁的特殊奖励，卡被声望解锁，并且永远不会重置。 卡不受“经验乘数”的影响，每声望声望只能更改一次。 有些卡需要更多插槽。',
    'The Computing research line will unlock automation; priority two or three are fired when previous priority buffs are active.': '计算研究线将释放自动化； 当先前的优先级增益激活时，将触发优先级2或3。',
    'Replicators': '复制器',
    'Mod any drones': '改装无人机',
    'Default': '默认',
    'Large': '大',
    'Line': '线',
    'Card': '卡',
    'Overview': '概览',
    'Show mod buttons': '显示模块按钮',
    'Tab Size': '标签尺寸',
    'Tab Style': '标签样式',
    'Page Options': '页面选项',
    'Naval Capacity': '海军容量',
    'Operativity info': '操作信息',
    'Challenge notifications': '挑战通知',
    'Initial Naval Capacity': '初始海军容量',
    'Jammer decrease incoming shield damage.': '干扰机减少来袭护盾伤害。',
    'Jump ': '跳跃',
    'Lab': '实验室',
    'Laboratory increase science and search gained from battles.': '实验室增加了从战斗中获得的科学和搜索。',
    'Mass Driver': '质量驱动器',
    'Mega Builders': '大型建筑商',
    'Menial drones upgrade': '军用无人机升级',
    'Modders': '模块工',
    'More metallurgist drones': '更多冶金无人机',
    'More mining drones': '更多采矿无人机',
    'More scientist drones': '更多科学家无人机',
    'More search drones': '更多搜索无人机',
    'More technician drones': '更多技术无人机',
    'More worker drones': '更多工人无人机',
    'Nuclear Bomb': '核弹',
    'Orbital Expansions': '轨道扩展',
    'Percent of damage dealt to Shields': '对盾牌造成的伤害百分比',
    'Recharge shields of ally ships.': '给盟军的护盾充能。',
    'Recyclable designs': '可回收设计',
    'researches completed': '研究完成',
    'Ring World Expansion': '环世界扩张',
    'Rotating Space Station Expansion': '旋转空间站扩展',
    'Show all': '显示所有',
    'Space Engineering': '太空工程',
    'Space Station Expansion': '空间站扩展',
    'Specialist drones upgrade': '专家无人机升级',
    'Spells': '法术',
    'Spread nanobots in the planet, increasing components and habitability.': '将纳米机器人传播到地球上，从而增加了组件和可居住性。',
    'Stealth Shield': '隐形护盾',
    'Suppressor decrease threat generated from damage done.': '抑制器可减少因造成伤害而产生的威胁。',
    'Teleporters greatly increase metal, energy, alloy and components gained from battles.': '传送者极大地增加了战斗中获得的金属，能量，合金和组件。',
    'Terraformer': '地形改造器',
    'The ultimate armour, increases armour percent and decreases incoming damage and explosion chance.': '终极装甲可以增加装甲百分比，并减少进入的伤害和爆炸几率。',
    'This armour decrease fire drawn from enemies.': '这种装甲可以减少敌人的火力。',
    'This shield decrease fire drawn from enemies.': '该盾牌可以减少敌人的射击。',
    'Tracking System': '跟踪系统',
    'Torus Expansion': '环面扩展',
    'Tracking System increase chance finding suitable targets and increase damage.': '跟踪系统增加找到合适目标的机会，并增加伤害。',
    'Activate': '激活',
    'Active spells': '主动法术',
    'An advanced armour that decrease incoming damage.': '减少外来伤害的高级装甲。',
    'Anti shield shell. Propulsion weapons only.': '防盾外壳。 仅推进武器。',
    'Antimatter Reactors generate electricity by using heat from matter and anti matter annihilation.': '反物质反应堆使用从物质和反物质湮灭热发电。',
    'Armor-piercing shell': '穿甲弹',
    'Armor-piercing shell. Propulsion weapons only.': '穿甲弹。 仅推进武器。',
    'Assistance Drone improve precision, explosion, armour and shields.': '辅助无人机可提高精度，爆炸，装甲和盾牌。',
    'Assistance Drone': '辅助无人机',
    'Auto Specialization': '自动专业化',
    'Better habitability search': '更好的可居住性搜索',
    'Building': '建造',
    'Citadel Expansion': '城堡扩张',
    'Civilian Engineering': '土木工程',
    'Clocking Device decrease threat generated from damage done.': '时钟设备可减少损坏造成的威胁。',
    'Colony Expansion': '殖民地扩张',
    'Communications Jammer blocks enemies communications in order to draw fire.': '通讯干扰机阻止敌人的通讯，以引发火力。',
    'Confirm Fleet': '确认机队',
    'Cyborgizer': '汽化器',
    'Deflector decreases incoming armour damage.': '偏转器降低了进入的装甲伤害。',
    'Double Ring World': '双环世界',
    'Double Ring World Expansion': '双环世界扩张',
    'Drones yields (10 + 1 per relative building)% more resources': '无人机可产生（每座相对建筑物10 +1）更多的资源',
    'Explorers': '探险家',
    'Extensible designs': '可扩展的设计',
    'Extra': '额外',
    'Fission Reactors use fission generate electricity by using heat from a self-sustained nuclear chain reaction.': '裂变反应堆利用裂变通过自持的核链反应产生的热量来发电。',
    'Fusion Reactors generate electricity by using heat from nuclear fusion reactions.': '聚变反应堆利用核聚变反应产生的热量发电。',
    'Gamma Laser': '伽马激光',
    ' are the final threat technology.': '是最终的威胁技术。',
    ' Department': '部门',
    ' Laser': '激光',
    ' increase metal, energy, alloy and components gained from battles.': '增加从战斗中获得的金属，能源，合金和零部件。',
    ': intensive / saving': '：密集/节省',
    '& Develop': '＆ 发展',
    '+40% Corvette': '+ 40％护卫舰',
    '40% Corvette': '+ 40％护卫舰',
    'Auto assign': '自动分配',
    'Auto Mod': '自动模块',
    'Base Recycle': '基础回收',
    'components. You have': '组件。 你有',
    'Depot': '仓库',
    'drones; +1% output': '无人机 + 1％产出',
    'Expensive / Economic': '昂贵/经济',
    'Maintenance Depot': '维修站',
    'Manual': '手动',
    'MAX': '最大',
    'Max Drones': '最大无人机',
    'MIN': '最小',
    'Min. components ': '最小 组件',
    'minutes': '分钟',
    'Mod Automation': '模块自动化',
    'Mods': '模块',
    'Other': '其它',
    'production speed': '生产速度',
    'Recyclable': '可回收',
    'Recycle': '回收',
    'Reset mods': '重置模块',
    's turn alloy into droids components.': '将合金变成机器人零件。',
    'To rebuild all your new Drones you will need': '要重建所有新的无人机，您将需要',
    'Unproductive / Productive': '非生产性/生产性',
    'Used': '用过的',
    'Wasteful / Efficient': '浪费/高效',
    'Achievements': '成就',
    'Asteroid mining': '小行星矿业',
    'Economy': '经济',
    'Factions': '派系',
    'Field Modulation': '领域调制',
    'Ships Built': '造船',
    'ships design': '飞船设计',
    'Ships Killed': '击杀飞船',
    ' stopped': '已停止',
    'Series': '系列',
    'Builders': '建筑工',
    'Achievements notifications': '成就通知',
    'Frigate built': '护卫舰建造',
    ' 2 Small': ' 2小',
    ' built': '建造',
    ' destroyed': '摧毁',
    ' capacity': '容量',
    ' and Search': '和搜索',
    ' initiative': '主动',
    'Cannon': '大炮',
    'Cloaking Device': '隐形装置',
    'Gauss Cannon': '高斯炮',
    'ground defences': '地面防御',
    'Increase districts gain.': '增加地区获得。',
    'More Researches': '更多的研究',
    'Plasma Cannon': '等离子大炮',
    'Plasma Cannon.': '等离子大炮。',
    'Require Card': '需要卡',
    'scientists.': '科学家.',
    'searching infrastructures.': '搜索的基础设施。',
    'searching.': '搜索。',
    'ship speed.': '飞船速度。',
    'ships acceleration.': '飞船加速。',
    'ships speed and acceleration.': '飞船的速度和加速度。',
    'X Laser': 'X 激光',
    '': '',
    '': '',
    '': '',
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    '': '',
    'Expanding Universe': '膨胀宇宙',
    'Titan build speed.': '泰坦建造速度。',
    'space stations': '空间站',
    'Modders are trying to achieve the best possible drone.': '模块正在努力实现最好的无人机。',
    'Mega initiative': '大型项目',
    'Mega builders are specialized in building big ships, big space stations and megastructures.': '大型建造商专门建造大型飞船、大型空间站和大型建筑。',
    'Gauss Cannon.': '高斯大炮。',
    'civilian engineering': '土木工程',
    'armour damage of propulsion weapons.': '推进武器的装甲伤害。',
    'Extreme resistance': '极限阻力',
    'Explorers focus on space exploration.': '探险家们专注于太空探索。',
    'Droids were originally designed for industry. This path focus on idle style, with less reliance on battles.': '机器人最初是为工业设计的。这条路径专注于放置风格，较少依赖于战斗。',
    'AntiShield Mass Driver': '防屏蔽质量驱动器',
    'Big Star Fortress destroyed': '星际要塞摧毁',
    'Build 100 Frigate. +100% Frigate build speed.': '建造100护卫舰。+100%护卫舰建造速度。',
    'Destroy 1,000 Big Star Fortress. +100% Colossus build speed.': '摧毁1000个星际要塞。+100%巨像建造速度。',
    'Destroy 1,000 Battlecruiser. +100% Battlecruiser build speed.': '摧毁1000战列巡洋舰。+100%战列巡洋舰建造速度。',
    'Destroy 1,000 Battleship. +100% Battleship build speed.': '摧毁1000艘战舰。+100%战舰建造速度。',
    'Destroy 1,000 Colossus. +100% Colossus build speed.': '摧毁1000个巨像。+100%巨像建造速度。',
    'Destroy 1,000 Corvette. +100% Corvette build speed.': '摧毁1000护卫舰。+100%护卫舰建设速度。',
    'Destroy 1,000 Cruiser. +100% Cruiser build speed.': '摧毁1000巡洋舰。+100%巡洋舰建造速度。',
    'Destroy 1,000 Defensive Platform. +100% Dreadnought build speed.': '摧毁1000个防御平台。+100%无畏舰建造速度。',
    'Destroy 1,000 Destroyer. +100% Destroyer build speed.': '摧毁1000驱逐舰。+100%驱逐舰建造速度。',
    'Destroy 1,000 Dreadnought. +100% Dreadnought build speed.': '摧毁1000无畏。+100%无畏舰建造速度。',
    'Destroy 1,000 Drone. +100% Drone build speed.': '摧毁1000无人机。+100%无人机建造速度。',
    'Destroy 1,000 Fortress. +100% Cruiser build speed.': '摧毁1000堡垒。+100%巡洋舰建造速度。',
    'Destroy 1,000 Frigate. +100% Frigate build speed.': '摧毁1000护卫舰。+100%护卫舰建造速度。',
    'Destroy 1,000 Ground Defence. +100% Corvette build speed.': '摧毁1000个地面防御。+100%护卫舰建设速度。',
    'Destroy 1,000 Large Ground Defence. +100% Frigate build speed.': '摧毁1000个大型地面防御系统。+100%护卫舰建造速度。',
    'Destroy 1,000 Outpost. +100% Battleship build speed.': '摧毁1000前哨。+100%战舰建造速度。',
    'Destroy 1,000 Scout. +100% Scout build speed.': '摧毁1000童子军。+100%的侦察兵建造速度。',
    'Destroy 1,000 Small Ground Defence. +100% Scout build speed.': '摧毁1000个小型地面防御系统。+100%的侦察兵建造速度。',
    'Destroy 1,000 Space Station. +100% Battlecruiser build speed.': '摧毁1000个空间站。+100%战列舰建造速度。',
    'Destroy 1,000 Star Fortress. +100% Titan build speed.': '摧毁1000星堡垒。+100%泰坦建造速度。',
    'Destroy 1,000 Tiny Ground Defence. +100% Drone build speed.': '摧毁1000个小型地面防御系统。+100%无人机建造速度。',
    'Destroy 1,000 Titan. +100% Titan build speed.': '破坏1000年泰坦。+100%泰坦建造速度。',
    'Destroy 1,000 XL Ground Defence. +100% Destroyer build speed.': '摧毁1000 XL地面防御系统。+100%驱逐舰建造速度。',
    'Dreadnought built': '无畏舰建造',
    'Destroyer destroyed': '驱逐舰摧毁',
    'Destroyer built': '驱逐舰建造',
    'Defensive Platform destroyed': '防御平台摧毁',
    'Cumulative Warp': '累积经纱',
    'Cruiser destroyed': '巡洋舰摧毁',
    'Cruiser built': '巡洋舰建造',
    'Corvette destroyed': '护卫舰摧毁',
    'Corvette built': '护卫舰建造',
    'Concurrent Spell Cast': '同时施法',
    'Colossus destroyed': '巨像摧毁',
    'Colossus built': '巨像建造',
    'Cast 10 spells. +10% computing regeneration.': '施放10个法术。 + 10％的计算恢复。',
    'Build 100 Titan. +100% Titan build speed.': '建造100个泰坦。+100%泰坦建造速度。',
    'Build 100 Scout. +100% Scout build speed.': '建造100个侦察兵。+100%的侦察兵建造速度。',
    'Build 100 Drone. +100% Drone build speed.': '建造100架无人机。+100%无人机建造速度。',
    'Build 100 Dreadnought. +100% Dreadnought build speed.': '造100艘无畏舰。+100%无畏舰建造速度。',
    'Build 100 Destroyer. +100% Destroyer build speed.': '建造100艘驱逐舰。 + 100％驱逐舰的建造速度。',
    'Build 100 Cruiser. +100% Cruiser build speed.': '建造100艘巡洋舰。 + 100％巡洋舰建造速度。',
    'Build 100 Corvette. +100% Corvette build speed.': '建造100艘护卫舰。 + 100％的护卫舰建造速度。',
    'Build 100 Colossus. +100% Colossus build speed.': '建造100个巨像。+100%巨像建造速度。',
    'Build 100 Battleship. +100% Battleship build speed.': '建造100艘战舰。+100%战舰建造速度。',
    'Build 100 Battlecruiser. +100% Battlecruiser build speed.': '建造100战列巡洋舰。+100%战列舰建造速度。',
    'Battleship destroyed': '战舰摧毁',
    'Battleship built': '战舰建造',
    'Battlecruiser destroyed': '战列巡洋舰摧毁',
    'Battlecruiser built': '战列巡洋舰建造',
    '0 seconds/1 hour': '0 秒/1 小时',
    ' 1 hour. +10% dark matter gains.': '1小时。+10%的暗物质增益。',
    ' 1 hour at once. +10% dark matter gains.': '一次1小时。 + 10％暗物质获得。',
    'XL Ground Defence destroyed': 'XL地面防御摧毁',
    'Titan destroyed': '泰坦摧毁',
    'Titan built': '泰坦建造',
    'Tiny Ground Defence destroyed': '微小的地面防御摧毁',
    'Star Fortress destroyed': '星空要塞摧毁',
    'Spell Cast': '法术施法',
    'Space Station destroyed': '空间站摧毁',
    'Small Ground Defence destroyed': '小型地面防御摧毁',
    'Reach level 200 with Modders specialization. +10% max mods.': '达到200级模块专业化。+10%模块上限。',
    'Reach level 200 with Mega Builders specialization. +100% megastructures build speed.': '达到200级大型建筑商专业化。+100%巨型建筑建造速度。',
    'Reach level 200 with Explorers specialization. +10% districts from enemies.': '使用探险家专精达到200级。+10%的区域来自敌人。',
    'Reach level 100 with War origin. +20% ship velocity.': '战争起源达到100级。+ 20%船速度。',
    'Reach level 100 with Science origin. Repeatable researches can be repeated one more time.': '科学起源级达到100。可重复的研究可以重复一次。',
    'Reach level 100 with Builders origin. Workers yeilds 50% more.': '建造者起源达到100级。工人的产量增加了50%。',
    'Progress': '进度',
    'Outpost destroyed': '前哨摧毁',
    'Longest Warp': '最长经纱',
    'Large Ground Defence destroyed': '大规模地面防御摧毁',
    'Have 3 spells running at the same time. +10% computing regeneration.': '有3个法术同时运行。+ 10%计算恢复。',
    'Ground Defence destroyed': '地面防御摧毁',
    'Get 100 Workers. Workers yeild 10% more.': '得到100个工人。工人的产量增加了10%。',
    'Get 100 Searchers. Searchers yeild 10% more.': '得到100搜索者。搜索者多出10%。',
    'Get 100 Scientists. Scientists yeild 10% more.': '得到100名科学家。科学家的产量要高出10%。',
    'Get 100 Replicators. Replicators yeild 10% more.': '得到100复制器。复制因子的产量要高出10%。',
    'Get 100 Power Plant. +1 Power Plant departments.': '获得100个发电厂。+1发电厂部门。',
    'Get 100 Observatory. +1 Observatory departments.': '得到100天文台。+1天文台部门。',
    'Get 100 Nuke Specialists. Nuke Specialists yeild 10% more.': '得到100个核弹专家。核专家的产量要高出10%。',
    'Get 100 Nuke Silos. +100% storage.': '获得100个核弹发射井。+ 100%存储。',
    'Get 100 Nuke Factory. +1 Nuke Factory departments.': '得到100个核弹工厂。+1核工厂部门。',
    'Get 100 Mine. +1 Mine departments.': '得到100矿山。+1矿山部门。',
    'Get 100 Metallurgists. Metallurgists yeild 10% more.': '得到100冶金学家。冶金学家的产量提高10%。',
    'Get 100 Laboratory. +1 Laboratory departments.': '得到100实验室。+ 1实验室部门。',
    'Get 100 Foundry. +1 Foundry departments.': '获得100个铸造厂。+1铸造部门。',
    'Get 100 Factory. +1 Factory departments.': '得到100工厂。+1工厂部门。',
    'Get 100 Drone Factory. +1 Drone Factory departments.': '得到100个无人机工厂。+1无人机工厂部门。',
    'Get 100 Drone Depot. +100% storage.': '得到100个无人机仓库。+ 100%存储。',
    'Get 100 Batteries. +100% storage.': '获得100块电池。 + 100％的存储空间。',
    'Get 1,000 Technicians. Technicians yeild 10% more.': '获得1,000名技术人员。 技术人员的生产率提高了10％。',
    'Get 1,000 Miners. Miners yeild 10% more.': '获得1,000名矿工。 矿工的产量提高10％。',
    'Frigate destroyed': '护卫舰摧毁',
    'Fortress destroyed': '堡垒摧毁',
    'Drone destroyed': '无人机摧毁',
    'Drone built': '无人机建造',
    'Dreadnought destroyed': '无畏舰毁灭',
    ' infrastructure': ' 基础设施',
    ' efficiency': ' 效率',
    ' drones upgrade': ' 无人机升级',
    ' - Acceleration': ' - 加速度',
    ' - Velocity': ' - 速度',
    'End in': '耗尽',
    'worker drones': '工人无人机',
    'velocity': '速度',
    'technician drones': '技术员无人机',
    'shield damage of propulsion weapons.': '提升武器的护盾伤害。',
    'Searching': '搜索',
    'search drones': '搜索无人机',
    'scientist drones': '科学家无人机',
    'Robotics': '机器人学',
    'Ring World.': '环世界。',
    'Require challenge': '需要挑战',
    'No Physics': '没有物理学',
    'mining drones': '采矿无人机',
    'metallurgist drones': '冶金专家无人机',
    'improved Propulsion': '改良推进',
    'Habitats.': '栖息地。',
    'Habitat Expansion': '栖息地扩张',
    'Factories': '工厂',
    'Drone Storage': '无人机存储',
    'Dreadnought build speed.': '无畏舰建造速度。',
    'Colossus build speed.': '巨像制造速度。',
    'all space stations': '所有的空间站',
    'Increase max searcher mod points. Increase search speed by 5%.': '增加最高搜索者MOD点。 将搜索速度提高5％。',
    'Increase max naval capacity. Each tech. point translates to one naval cap point.': '增加最大海军能力。 每种技术。 点转换为一个海军上限点。',
    'Increase max mods for metallurgists and armour modules level.': '增加冶金师和装甲模块等级的最大装备。',
    'Increase max level for some ship modules.': '增加某些船舶模块的最大级别。',
    'Increase max drones mods.': '增加无人机模块上限。',
    'Increase computing /s by': '将计算/秒增加',
    'Increase maximum technician\'s mod points and ships generators levels.': '增加最大技术人员的修改积分并运送发电机等级。',
    'Increase miner\'s mod points.': '增加矿工的模块点。',
    'Increase ships build speed, increase max level for a lot of ship modules.': '提高船舶建造速度，增加许多船舶模块的最高水平。',
    'Increase space stations, megastructures and infrastructure build speed. Increase level of non combat ship modules.': '提高空间站，大型建筑和基础设施的建设速度。 增加非战斗舰模块的水平。',
    'After researching "Computing IV" priority one can be fired on full computing.': '在研究了“计算IV”优先级之后，就可以在完整计算上激发优先级了。',
    'You can have up to five fleets with different composition, one fleet can have up to 5,000 naval capacity. There aren\'t penalties for using more fleets. Ships naval capacity are equal to the maximum number of module levels.': '您最多可以拥有五艘不同组成的舰队，一个舰队可以容纳5,000名海军。 使用更多舰队没有任何惩罚。 船舶海军能力等于模块级的最大数量。',
    'After level 50 enemies will have anti missiles, one anti missiles completely block one nuke.': '在50级敌人将拥有反导弹之后，一枚反导弹会完全封锁一枚核弹。',
    'Coordinator module improve overall fighting capability.': '协调员模块提高了总体战斗能力。',
    'Technologies improve research speed, max ship module level, drone modding and more.': '技术提高了研究速度，最大的飞船模块级别，无人机模型和更多。',
    'Starting a challenge will perform a prestige and reset the Experience Multiplier. Experience Multiplier reset even if you have the "Prestige multi doesn\'t decrease" card. During a challenge you can prestige and increase the exp. multiplier as normally.': '发起挑战将产生声望并重置经验倍增器。 即使您拥有“信誉倍数不变”卡，也可以重置体验倍增器。 在挑战中，您可以声望并提高经验。 照常乘数。',
    'Small(10 sec) warp notifications': '小（10秒）扭曲通知',
    's are always 100% operative.': '总是100％有效。',
    'Register': '注册',
    'Recover': '恢复',
    'Log in': '登入',
    'notifications': '通知',
    'Loading': '加载中',
    'Idle Space': '太空放置',
    'HotKeys': '快捷键',
    'Game auto save on local storage every minute. Save on PlayFab every 3 minutes.': '游戏每分钟自动保存在本地存储中。 每3分钟在PlayFab上保存一次。',
    'Forgot password': '忘记密码',
    'for latest Chromium and Firefox': '适用于最新的Chromium和Firefox',
    'Experience notifications': '经验通知',
    'Enemy defeat notifications': '击败敌人通知',
    'Data may be cleared from PlayFab\'s servers.': '数据可能会从PlayFab的服务器中清除。',
    'Challenges can be completed several times. Each time you complete a challenge the win condition increase by 100.': '挑战可以完成多次。 每次完成挑战，获胜条件就会增加100。',
    'Challenges can be accessed through the Prestige page. The first challenge unlock when you defeat enemy level 150.': '可以通过“信誉”页面访问挑战。 击败150级敌人时，第一个挑战解锁。',
    'Automation unlock when you defeat an enemy of level 2.': '击败2级敌人时自动解锁。',
    '"Production stopped" modal': '“生产停止”模式',
    'Battle time is determined by enemy distance of your slowest ship.': '战斗时间由敌人对你最慢的船的距离决定。',
    'Auto Buy doesn\'t work in this cases': '在这种情况下，自动购买是行不通的',
    ' will unlock researches.': '会解锁研究',
    'When your technology are high enough, you will be able to improve your drones. When modding, all drones except for one will be destroyed. The maximum amount of mods depends on drone type and ca be increased with drone\'s technology (es. Mining for miners), robotics technology and researches. Hover "Total:" on mod page to see details.': '当您的技术足够高时，您将能够改进无人机。 改装时，除一架外的所有无人机都将被摧毁。 模块的最大数量取决于无人机的类型，并且可以通过无人机的技术（例如，采矿者的采矿），机器人技术和研究来增加。 将鼠标悬停在模块页面上的“总计：”以查看详细信息。',
    'Recycling increase component recovery from drones, recycling can be increased from mod or researches. Whenever you mod a drone you will get back an amount of components equal to "actual recycling" * "drone quantity". Those components are used immediately to rebuild this specific drones and are not affected by components storage.': '回收可提高无人机的零部件回收率，可通过改装或研究提高回收率。 每当您改装无人机时，您将获得等于“实际回收” *“无人机数量”的组件数量。 这些组件将立即用于重建此特定的无人机，并且不受组件存储的影响。',
    'Components are used to make drones, see "Automation" info. Components storage is used only when all drones are at maximum quantity, before that components are reserved. On drone\'s pages you can see how many components are reserved and how many are needed to make one drone.': '组件用于制造无人机，请参阅“自动化”信息。 仅当所有无人机都达到最大数量时才使用组件存储，然后再保留组件。 在无人机页面上，您可以看到保留了多少组件以及制造一架无人机需要多少组件。',
    'is depleted before Armour. It prevents ship explosion, that is based on armour, so is more valuable but require energy. Shield can be recharged.': '在盔甲前消耗殆尽。它以装甲为基础，可以防止飞船爆炸，所以更有价值，但需要能量。盾牌可以重新充电。',
    'is generated by scientists. Researches in the "In Progress" column are researched, those in the "Backlog" are not.': '是由科学家产生的。在“进行中”栏中的研究被研究，而在“待办”栏中的研究没有被研究。',
    'is the ship health. Ships have some base armour.': '是飞船的健康。舰船有一些基础装甲。',
    'Drones operativity can be adjusted with the slider. In case you run out resources (like energy) every drones that depend on it will stop working permanently. To fix drag the sliders to the right.': '无人机的操控性可以通过滑块进行调整。如果你耗尽了资源(比如能源)，依赖它的所有无人机都将永久停止工作。若要修复此问题，请将滑块向右拖动。',
    'are required to build buildings. Districts can be obtained from battle. It may take a while before you\'re ready to engage battle, so don\'t waste them (don\'t buy batteries!).': '被要求建造建筑物。地区可以从战斗中获得。在你准备战斗之前可能需要一段时间，所以不要浪费它们(不要买电池!)',
    ' Ended': '结束了',
    ' has ended, all consumers have been stopped. You can reactivate them with the slider.': '用完了，所有的消费者已经停止。你可以用滑块重新激活它们。',
    'Droids were originally build for assisting in researches and exploring the space. This path focus on science, physics and searching. It can adapt to any play style.': '机器人最初是用来协助研究和探索太空的。这条道路侧重于科学、物理和搜索。它可以适应任何比赛风格。',

    //原样
    'PlayFab': 'PlayFab',
    'RTG': 'RTG',
    'Rev.': 'Rev.',
    'er': '',
    '': '',
    '': '',
    '': '',
    '': '',

}


//需处理的前缀
var cnPrefix = {
    "(-": "(-",
    "(+": "(+",
    "(": "(",
    "-": "-",
    "+": "+",
    " ": " ",
    ": ": "： ",
    "\n": "",
    "                   ": "",
    "                  ": "",
    "                 ": "",
    "                ": "",
    "               ": "",
    "              ": "",
    "             ": "",
    "            ": "",
    "           ": "",
    "          ": "",
    "         ": "",
    "        ": "",
    "       ": "",
    "      ": "",
    "     ": "",
    "    ": "",
    "   ": "",
    "  ": "",
    " ": "",
    "Lv. 0 ": "等级. 0 ",
    " Lv. 0 ": " 等级. 0 ",
    "1 ": "1 ",
    "2 ": "2 ",
    "3 ": "3 ",
    "35 ": "35 ",
    "54 ": "54 ",
    "2.0 ": "2.0 ",
    "+ 25 ": "+ 25 ",
    "+ 35 ": "+ 35 ",
    "+ 54 ": "+ 54 ",
    "+1 ": "+1 ",
    "+2 ": "+2 ",
    "+20% ": "+20% ",
    "+25% ": "+25% ",
    "+30% ": "+30% ",
    "+100% ": "+100% ",
    "Global Automation ": "全局自动化 ",
    "Storage - ": "存储 - ",
    "Buy": "购买",
    "Interval in": "间隔单位是",
    "Technician": "技术员",
    "Total buy": "总计购买",
    "er": "者",
    "Alloy": "合金",
    "Renewable energy": "可再生能源",
    "Cargo": "位置",
    "Worker": "工人",
    "Components": "组件",
    "Improved ": "改进的",
    "Optimized ": "优化 ",
    "Searching": "搜索",
    "Propulsion": "推进",
    'Space mining': '太空采矿',
    "Physics": "物理学",
    "Mining": "采矿",
    "Energy": "能量",
    'Miner': '矿工',
    'Production': '生产',
    'Replicator': '复制器',
    'Science': '科学 ',
    'Scientist': '科学家',
    'Search': '搜索',
    'Searcher': '搜索者',
    "Ziuwux Meritocracy": "清除",
    "Scavenging": "清除",
    "Materials": "材料",
    "Scout": "侦查",
    "Nuke": "核武器",
    "Habitable Space": "宜居空间",
    "lurgist": "家",
    "Warp": "扭曲",
    "Computing": "计算",
    "Upgraded ": "升级 ",
    "Fleet 1 cell": "舰队 1 单元",
    "Robotics": "机器人学",
    "War origin": "战争的起源",
    "Tractor Beam": "牵引光束",
    "Metallurgist": "冶金家",
    "Build one ": "建造一个 ",
    "Research ": "研究 ",
    "Unlock ": "解锁 ",
    "Warp ": "扭曲 ",
    "Drones - ": "无人机 - ",
    "Naval Logistics": "海军后勤",
    "Aagzo Regency": "加佐摄政 ",
    "Mars Meritocracy": "火星商人 ",
    'Mars Custodianship': '火星管理者',
    'Gouslacan Custodianship': '古拉斯加管理者',
    'Hikvoik Custodianship': '福克管理者',
    "Oyikreoca Corporation": "奥克瑞康公司",
    "Cesleans Kingdom": "塞斯林王国",
    "Thofkiena Republic": "托夫基纳共和国",
    'Assembly patterns': '组装模式',
    'Thrubbash Theocracy': '乌布巴神权政治',
    'Xepzath Ascendancy': 'Xepzath优势',
    'Win a battle vs. ': '赢得一场战斗与',
    'Improve ': '提升',
    ' Specialist': '专家',
    ' Specialist ': '专家',
    'Light Orange': '浅橙色',
    'Light Purple': '浅紫色',
    'Light Volcano': '轻火山',
    'Aliyun Blue': '阿里云蓝',
    'Aliyun Cyan': '阿里云青色',
    'Aliyun Geekblue': '阿里云极客蓝',
    'Aliyun Green': '阿里云绿',
    'Dark Volcano': '黑暗火山',
    'Light Blue': '浅蓝',
    'Dark Green': '深绿色',
    'Dark Orange': '深橙色',
    'Dark Purple': '深紫色',
    'Dark Cyan': '深青色',
    'Aliyun Orange': '阿里云橙',
    'Aliyun Purple': '阿里云紫',
    'Aliyun Volcano': '阿里云火山',
    'Dark Blue': '暗蓝',
    'Light Blue': '淡蓝',
    'Light Green': '淡绿',
    'Dark Cyan': '深青色',
    'Dark Geekblue': '黑暗极客蓝',
    'Light Cyan': '浅青色',
    'Light Geekblue': '浅极客蓝',
    'Pillage': '掳掠',
    'year': '年',
    'Assimilation': '同化',
    'Standardized ': '标准化',
    'Advanced ': '高级',
    'Even more ': '更多的',
    'Ion ': '离子',
    '': '',
    '': '',
    ' Small': '小',
    '': ''
}

//需处理的后缀
var cnPostfix = {
    ":": "：",
    "：": "：",
    ": ": "： ",
    "： ": "： ",
    " ": "",
    "/s)": "/s)",
    "/s": "/s",
    ")": ")",
    "%": "%",
    "                   ": "",
    "                  ": "",
    "                 ": "",
    "                ": "",
    "               ": "",
    "              ": "",
    "             ": "",
    "            ": "",
    "           ": "",
    "          ": "",
    "         ": "",
    "        ": "",
    "       ": "",
    "      ": "",
    "     ": "",
    "    ": "",
    "   ": "",
    "  ": "",
    " ": "",
    " build speed": "建造速度",
    " III": " III",
    " IV": " IV",
    " V": " V",
    " completed!": " 完成!",
    "production": "产量",
    "Yards": "花园",
    "Assembly Priority": "组装优先",
    "Drive": "驾驶",
    "produces": "生产",
    "seconds": "秒",
    " Silos": " 筒仓",
    " Materials": " 材料",
    " Energy": " 能源",
    " Components": " 组件",
    " Searcher": " 搜索者",
    " Specialists make nuke with alloy.": " 专家用合金制造核武器。",
    " Silos increases nuke storage.": " 筒仓增加核存储。",
    " Factory allow you to buy more nuke specialists": " 工厂允许你购买更多的核武器专家",
    "1% Scientist": "1% 科学家",
    "\n": "",
    ' 2 Small': '2小',
    ' fleet capacity': '舰队容量',
    ' districts': '地区',
    ' Scientist': '科学家',
    ' Observatory': '天文台',
    ' Plasma Cannon.': '等离子炮。',
    '': '',
    '': '',
    '': '',
    '': '',
    '': '',
    '': '',
    '': '',
    '': '',
    '': '',
    ' Small': '小',
    ' Large': '大'
}

//需排除的，正则匹配
var cnExcludeWhole = [
    /^x?\d+(\.\d+)?[A-Za-z%]{0,2}(\s.C)?\s*$/, //12.34K,23.4 °C
    /^x?\d+(\.\d+)?(e[+\-]?\d+)?\s*$/, //12.34e+4
    /^\s*$/, //纯空格
    /^([\d\.,]+)\/$/, //纯空格
    /^\d+(\.\d+)?[A-Za-z]{0,2}.?\(?([+\-]?(\d+(\.\d+)?[A-Za-z]{0,2})?)?$/, //12.34M (+34.34K
    /^(\d+(\.\d+)?[A-Za-z]{0,2}\/s)?.?\(?([+\-]?\d+(\.\d+)?[A-Za-z]{0,2})?\/s\stot$/, //2.74M/s (112.4K/s tot
    /^\d+(\.\d+)?(e[+\-]?\d+)?.?\(?([+\-]?(\d+(\.\d+)?(e[+\-]?\d+)?)?)?$/, //2.177e+6 (+4.01+4
    /^(\d+(\.\d+)?(e[+\-]?\d+)?\/s)?.?\(?([+\-]?(\d+(\.\d+)?(e[+\-]?\d+)?)?)?\/s\stot$/, //2.177e+6/s (+4.01+4/s tot
];
var cnExcludePostfix = [
    /:?\s*x?\d+(\.\d+)?(e[+\-]?\d+)?\s*$/, //12.34e+4
    /:?\s*x?\d+(\.\d+)?[A-Za-z]{0,2}$/, //: 12.34K, x1.5
]

//正则替换，带数字的固定格式句子
//纯数字：(\d+)
//逗号：([\d\.,]+)
//小数点：([\d\.]+)
//原样输出的字段：(.+)
var cnRegReplace = new Map([
    [/^ (.+) for (.+) exp$/, ' $1 花费 $2 经验'],
    [/^Drones yields and consume (.+) more$/, '无人机生产和消耗增加 $1'],
    [/^Drones yields (.+) more$/, '无人机生产增加 $1'],
    [/^\+ (.+) naval capacity$/, '\+ $1 海军容量'],
    [/^\+ (.+) habitable space$/, '\+ $1 居住空间'],
    [/^(.+) Operative$/, '$1 有效'],
    [/^(.+)District(.+)$/, '地区'],
    [/^Metal(.+)$/, '金属'],
    [/^You will restart with (.+) Drones.$/, '您将重新开始，初始拥有3架无人机。'],
    [/^Tebell Conclave\n\+(.+) Habitable Space, \+(.+) Science$/, '特贝尔会议 \+$1 可居住空间，\+$2 科学'],
    [/^er(.+)$/, '者'],
    [/^(\d+) researches completed$/, '$1 研究完成'],
    [/^(\d+) Fleets$/, '$1 舰队'],
    [/^\+(\d+)\% space stations$/, '\+$1% 空间站'],
    [/^\+(\d+)\% Titan$/, '\+$1% 泰坦'],
    [/^\+(\d+)\% Drone Factory$/, '\+$1% 无人机工厂'],
    [/^\+(\d+)\% Battleship$/, '\+$1% 战舰'],
    [/^\+(\d+)\% Colossus$/, '\+$1% 巨像'],
    [/^\+(\d+)\% Nuke Specialist$/, '\+$1% 核专家'],
    [/^\+(\d+)\% Dreadnought$/, '\+$1% 无畏战舰'],
    [/^\+(\d+)\% Cruiser$/, '\+$1% 巡洋舰'],
    [/^\+(\d+)\% Battlecruiser$/, '\+$1% 战列巡洋舰'],
    [/^\+(\d+)\% Worker$/, '\+$1% 工人'],
    [/^\+(\d+)\% Metallurgist$/, '\+$1% 冶金家'],
    [/^\+(\d+)\% speed and acceleration bonus$/, '\+$1% 速度和加速奖励'],
    [/^(.+) days$/, '$1 天'],
    [/^(.+) hours$/, '$1 小时'],
    [/^(.+) minutes$/, '$1 分钟'],
    [/^(.+) seconds$/, '$1 秒'],
    [/^(.+) sec$/, '$1 秒'],
    [/^Design in use: (.+) of$/, '使用中的设计：$1\/'],
    [/^\+(.+) computing $/, '\+$1 计算 '],
    [/^\+ (.+) recycling$/, '\+$1 回收'],
    [/^Lv. (.+) Machine Nexus(.+) Energy District, (.+) Energy$/, '等级 $1 机器联结$2 能量区, $3 能量'],
    [/^Lv. (.+) Gliechoth Core(.+) Energy District, (.+) Energy$/, '等级 $1 格里乔斯核心$2 采矿区, $3 金属'],
    [/^: (.+)\n\+(.+) Mining District, (.+) Metal$/, ': $1\n\+$2 矿区, $3 金属'],
    [/^: (.+)\n\+(.+) Habitable Space, (.+) Science$/, ': $1\n\+$2 居住空间, $3 科学'],
    [/^: (.+)\n\+(.+) Energy District, (.+) Energy$/, ': $1\n\+$2 能量区, $3 能量'],
    [/^(.+) Miner$/, '$1 矿工'],
    [/^(.+) idle gain when idling for 6 or more hours$/, '$1 放置收益当放置6小时及以上时'],
    [/^(.+) ship speed$/, '$1 飞船速度'],
    [/^(.+) Technician$/, '$1 技术员'],
    [/^(.+) AM$/, '上午 $1'],
    [/^(.+) PM$/, '下午 $1'],
    [/^Fleet (.+) Ships: (.+) \/$/, '舰队 $1 船只：$2 \/'],
    [/^ (.+) or more to unlock new stuff.$/, '$1个或更多才能解锁新内容。'],
    [/^Space Council\n\+(.+) Habitable Space, \+(.+) Science$/, '太空委员会\+$1宜居空间，\+$2科学'],
    [/^Aagzo Ascendancy\n\+(.+) Habitable Space, \+(.+) Science$/, '阿格佐的优势\+$1宜居空间，\+$2科学'],
    [/^\n\+(.+) Energy District, \+(.+) Energy$/, '\+$1能量区，\+$2能量   '],
    [/^(\d+) Royal points$/, '$1 皇家点数'],
    [/^Cost: (\d+) RP$/, '成本：$1 皇家点数'],
    [/^Usages: (\d+)\/$/, '用途：$1\/'],
    [/^workers: (\d+)\/$/, '工人：$1\/'],

]);
